Super-Sense Configurations

X-Ray Vision
If/Then (no red sun) -1
If/Then (can’t see through lead) -1
Self-Only -3
Subtle 1
Booster 2
Penetration 2
Willpower cost: 0
Effects: William can see through walls, or anything else other than lead, with a range of about one mile. He has Penetration 2 if opposed by effects that prevent sight. Range can be increased by 10x per willpower spent.

Heating Up Metal
If/Then (no red sun) -1
Obvious -1
Controlled Effect 1
Radius 2
If/Then (Heavy armor resists against this power) -1
Willpower cost: 0
Effects: Any metal objects within a 10 yard radius are heated up and painful to touch. A Stability or Endurance based Resistance roll is needed to hold onto them at a 2×10 difficulty. The range is a mere 20 yards, however that can be increased by 10x per willpower spent and the radius can be doubled at the same price. Non-metal heavy armor defends against the power.

Telescopic Senses
If/Then (no red sun) -1
Subtle 1
Self-Only -3
Feedback -1
Booster 3
Controlled Effect 1
Willpower Cost: 0
Effects: William’s sight and hearing extend to 10 miles. If he is actively looking or listening in on an area and a sight or sound based attack goes off in that area, the attacker may add 2 dice to his pool as if William were aiding the attack with his power.

Fries Electronics
If/Then (no red sun) -1
Subtle 1
Duration 2
Willpower Cost: 2
Effects: Microwaves disrupt a piece of electronics in William’s vision. He has no idea he can do this and, even if he did, he has no electronics to use it upon.

Tightly Focused Heat Vision
If/Then (no red sun) -1
Obvious -1
Locational (hit location 10) -1
Penetration 3
Willpower Cost: 0

Melt ALL the Guns
If/Then (no red sun) -1
Obvious -1
Locational (hit location 10) -1
Radius +2
Controlled Effect +1
Penetration +3
Attacks +1
Willpower Cost: 4
William fries all the guns within a 10 yard area. Every two extra willpower spent doubles the area. It does enough damage to fill a standard rifle with shock and killing damage.

Fry Something Big
If/Then (no red sun) -1
Obvious -1
Locational (hit location 10) -1
Engulf +2
Penetration 2
Attacks +2
Willpower Cost: 3
William does 4 Shock, 4 Killing damage to all hit locations on his target with armor penetration 2. As usual, that can be improved with willpower.

Set the Damn Room On Fire
If/Then (no red sun) -1
Obvious -1
Locational (hit location 10) -1
Burn +2
Radius +2
Willpower Cost: 1
Everything in a 10 yard radius is on fire. It takes 2 Shock, 2 Killing and, every round until the fire is extinguished, 1 point of Shock damage is dealt to every location.

Super-Sense Configurations

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